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2 Propozycje na serwer

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Moderatorzy: stinger, Tiromaniak, Mod-Team

2 Propozycje na serwer

Postprzez Jevil » 18 sty 2019, o 19:30

Jak w tytule.
//----------------------------------------------------------------------
Pierwszy pomysł (obiekty) :
Długo myślałem nad tym czy dać wam moje mapki które robiłem w MTA...
Patrzcie i oceniajcie. (PS : jeden projekt jest porzucony (Marina), możecie go dokończyć według swojego uznania)

Projekt 1 : Glen Park (Wersja v1.01)
https://imgur.com/a/RoizJd8
Kod: Zaznacz cały
// OnGameModeInit

AddStaticVehicleEx(578, 1883.7998, -1156.2998, 24.8, 90.0, 245, 245); // vehicle (DFT-30) (1)
CreateDynamicObject(18267, 1883.4004, -1169.0996, 24.7, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (logcabinn) (1)
CreateDynamicObject(3461, 1883.8, -1160.8, 32.3, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (tikitorch01_lvs) (1)
CreateDynamicObject(3461, 1883.0, -1176.7002, 32.3, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (tikitorch01_lvs) (2)
CreateDynamicObject(1305, 1903.9, -1201.1, 20.5, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (dyn_quarryrock01) (1)
CreateDynamicObject(1305, 1904.2002, -1204.9004, 20.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (dyn_quarryrock01) (2)
CreateDynamicObject(2074, 1883.8, -1167.2, 27.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_MLIGHT8) (1)
CreateDynamicObject(2074, 1884.0, -1167.2, 27.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_MLIGHT8) (2)
CreateDynamicObject(2074, 1883.6, -1167.2, 27.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_MLIGHT8) (3)
CreateDynamicObject(2074, 1883.4, -1167.2, 27.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_MLIGHT8) (4)
CreateDynamicObject(2074, 1883.2, -1167.2, 27.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_MLIGHT8) (5)
CreateDynamicObject(2074, 1883.0, -1167.2, 27.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_MLIGHT8) (6)
CreateDynamicObject(2074, 1882.8, -1167.2, 27.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_MLIGHT8) (7)
CreateDynamicObject(2074, 1882.6, -1167.2, 27.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_MLIGHT8) (8)
CreateDynamicObject(2074, 1884.2, -1167.2, 27.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_MLIGHT8) (9)
CreateDynamicObject(825, 1922.2, -1173.7, 23.3, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (1)
CreateDynamicObject(825, 1923.0, -1176.2, 23.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (2)
CreateDynamicObject(825, 1926.3, -1175.7, 22.6, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (3)
CreateDynamicObject(825, 1934.2, -1175.2, 21.7, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (4)
CreateDynamicObject(825, 1924.7, -1171.0, 23.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (5)
CreateDynamicObject(825, 1928.5, -1168.4, 23.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (6)
CreateDynamicObject(825, 1932.7, -1166.9, 22.6, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (7)
CreateDynamicObject(825, 1936.6, -1166.4, 22.3, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (8)
CreateDynamicObject(825, 1940.7, -1166.8, 22.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (9)
CreateDynamicObject(825, 1944.2, -1167.7, 21.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (10)
CreateDynamicObject(825, 1946.8, -1168.2, 21.7, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (11)
CreateDynamicObject(825, 1944.8, -1171.2, 21.5, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (12)
CreateDynamicObject(825, 1941.5, -1174.4, 21.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (13)
CreateDynamicObject(825, 1938.6, -1174.9, 21.5, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (14)
CreateDynamicObject(825, 1903.4, -1193.6, 22.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (15)
CreateDynamicObject(825, 1907.9, -1194.7, 22.5, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (16)
CreateDynamicObject(825, 1913.8, -1198.7, 21.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (17)
CreateDynamicObject(825, 1901.2, -1198.4, 22.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (18)
CreateDynamicObject(825, 1901.9, -1204.6, 20.9, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (19)
CreateDynamicObject(825, 1904.7998, -1209.9004, 20.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (20)
CreateDynamicObject(825, 1911.0, -1211.1, 20.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (21)
CreateDynamicObject(825, 1916.6, -1208.8, 20.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (22)
CreateDynamicObject(825, 1917.1, -1204.8, 20.9, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (23)
CreateDynamicObject(825, 1915.4, -1201.8, 21.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (24)
CreateDynamicObject(825, 1911.4, -1195.6, 22.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (25)
CreateDynamicObject(825, 1929.8, -1230.8, 19.9, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (26)
CreateDynamicObject(825, 1927.5, -1229.6, 20.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (27)
CreateDynamicObject(825, 1927.2, -1228.0, 20.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (28)
CreateDynamicObject(825, 1927.0, -1223.2, 20.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (29)
CreateDynamicObject(825, 1928.0, -1220.6, 20.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (30)
CreateDynamicObject(825, 1932.5, -1220.8, 21.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (31)
CreateDynamicObject(825, 1936.4, -1221.5, 21.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (32)
CreateDynamicObject(825, 1940.0, -1224.0, 21.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (33)
CreateDynamicObject(825, 1938.9, -1228.4, 20.7, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (34)
CreateDynamicObject(825, 1934.6, -1231.3, 20.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (35)
CreateDynamicObject(825, 2014.5, -1182.1, 21.7, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (36)
CreateDynamicObject(825, 2018.4, -1182.2, 22.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (37)
CreateDynamicObject(825, 2024.0, -1184.3, 22.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (38)
CreateDynamicObject(825, 2026.6, -1180.6, 22.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (39)
CreateDynamicObject(825, 2028.0, -1175.8, 23.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (40)
CreateDynamicObject(825, 2027.4, -1174.3, 23.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (41)
CreateDynamicObject(825, 2025.0, -1172.4, 23.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (42)
CreateDynamicObject(825, 2020.2, -1169.7, 22.9, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (43)
CreateDynamicObject(825, 2017.1, -1168.0, 22.5, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (44)
CreateDynamicObject(825, 2014.7, -1169.5, 22.5, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (45)
CreateDynamicObject(825, 2012.8, -1172.6, 22.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (46)
CreateDynamicObject(825, 2012.2, -1175.8, 22.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (47)
CreateDynamicObject(825, 2013.0, -1178.7, 21.7, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (48)
CreateDynamicObject(825, 2021.8, -1182.8, 22.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (49)
CreateDynamicObject(825, 2029.2, -1178.5, 23.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (50)
CreateDynamicObject(825, 2050.8999, -1162.8, 24.5, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (51)
CreateDynamicObject(825, 2053.0, -1157.3, 24.6, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (52)
CreateDynamicObject(825, 2050.6001, -1153.2, 24.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (53)
CreateDynamicObject(825, 2045.3, -1152.9, 24.7, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (54)
CreateDynamicObject(825, 2041.4, -1153.7, 24.5, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (55)
CreateDynamicObject(825, 2037.8, -1157.6, 24.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (56)
CreateDynamicObject(825, 2040.2, -1161.4, 24.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (57)
CreateDynamicObject(825, 2043.6, -1164.3, 24.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (58)
CreateDynamicObject(825, 2047.6, -1163.4, 24.3, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (59)
CreateDynamicObject(825, 2024.9, -1215.6, 23.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (60)
CreateDynamicObject(825, 2021.0, -1215.7, 22.6, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (61)
CreateDynamicObject(825, 2018.6, -1214.1, 22.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (62)
CreateDynamicObject(825, 2016.3, -1211.2, 21.7, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (63)
CreateDynamicObject(825, 2016.1, -1207.0, 21.3, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (64)
CreateDynamicObject(825, 2021.6, -1204.6, 21.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (65)
CreateDynamicObject(825, 2025.6, -1205.4, 22.5, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (66)
CreateDynamicObject(825, 2030.2, -1207.7, 22.9, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (67)
CreateDynamicObject(825, 2031.8, -1210.8, 23.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (68)
CreateDynamicObject(825, 2030.0, -1214.5, 23.3, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (69)
CreateDynamicObject(709, 1913.9004, -1224.5, 17.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (1)
CreateDynamicObject(709, 1912.2002, -1183.5, 21.3, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (2)
CreateDynamicObject(709, 2000.2, -1225.0, 19.6, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (3)
CreateDynamicObject(709, 2048.3, -1221.7, 22.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (4)
CreateDynamicObject(709, 2049.8, -1171.7, 22.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (5)
CreateDynamicObject(935, 1878.7, -1177.0, 23.4, 90.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (1)
CreateDynamicObject(935, 1878.8, -1178.1, 23.3, 90.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (2)
CreateDynamicObject(935, 1878.9, -1179.2, 23.2, 90.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (3)
CreateDynamicObject(935, 1879.0, -1180.3, 23.1, 90.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (4)
CreateDynamicObject(935, 1879.0, -1181.4, 23.1, 90.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (5)
CreateDynamicObject(935, 1879.1, -1182.5, 23.0, 90.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (6)
CreateDynamicObject(935, 1879.1, -1182.7, 23.6, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (7)
CreateDynamicObject(935, 1879.1, -1182.7, 24.7, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (8)
CreateDynamicObject(935, 1879.1, -1182.7, 25.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (9)
CreateDynamicObject(935, 1879.1, -1182.7, 26.9, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (10)
CreateDynamicObject(935, 1879.1, -1182.7, 28.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (11)
CreateDynamicObject(935, 1879.1, -1182.7, 29.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (12)
CreateDynamicObject(935, 1879.1, -1182.7, 30.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (13)
CreateDynamicObject(935, 1879.1, -1182.7, 31.3, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (14)
CreateDynamicObject(935, 1879.1, -1182.7, 32.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (15)
CreateDynamicObject(935, 1879.1, -1182.7, 33.5, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (16)
CreateDynamicObject(935, 1879.1, -1182.7, 34.6, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (17)
CreateDynamicObject(935, 1879.1, -1182.7, 35.7, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (18)
CreateDynamicObject(935, 1879.1, -1182.7, 36.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (19)
CreateDynamicObject(935, 1879.1, -1182.7, 37.9, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (20)
CreateDynamicObject(935, 1879.1, -1182.7, 39.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_Drum) (21)
CreateDynamicObject(18059, 1884.1, -1168.1, 25.2, 0.0, 0.0, 270.0, 0, 0, -1, 6000.0, 250.0, -1); // object (tables) (1)
CreateDynamicObject(1711, 1882.1, -1162.0, 24.8, 0.0, 0.0, 90.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_chair01) (1)
CreateDynamicObject(1711, 1882.1, -1165.1, 24.8, 0.0, 0.0, 90.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_chair01) (2)
CreateDynamicObject(1711, 1882.1, -1168.3, 24.8, 0.0, 0.0, 90.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_chair01) (3)
CreateDynamicObject(1711, 1882.0, -1171.4, 24.8, 0.0, 0.0, 90.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_chair01) (4)
CreateDynamicObject(1711, 1882.0, -1174.5, 24.8, 0.0, 0.0, 90.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_chair01) (5)
CreateDynamicObject(1711, 1886.1, -1161.6, 24.8, 0.0, 0.0, 270.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_chair01) (6)
CreateDynamicObject(1711, 1886.1, -1164.8, 24.8, 0.0, 0.0, 270.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_chair01) (7)
CreateDynamicObject(1711, 1886.1, -1167.9, 24.8, 0.0, 0.0, 270.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_chair01) (8)
CreateDynamicObject(1711, 1886.1, -1171.0, 24.8, 0.0, 0.0, 270.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_chair01) (9)
CreateDynamicObject(1711, 1886.1, -1174.2, 24.8, 0.0, 0.0, 270.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_chair01) (10)
CreateDynamicObject(709, 1945.4, -1151.9, 20.7, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (6)
CreateDynamicObject(709, 1999.6, -1150.4, 22.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (7)
CreateDynamicObject(709, 2020.2, -1151.8, 22.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (8)
CreateDynamicObject(709, 2036.0, -1152.3, 22.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (9)
CreateDynamicObject(709, 2053.0, -1185.0, 22.7, 0.0, 0.0, 350.0, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (10)
CreateDynamicObject(709, 2047.0, -1241.3, 22.3, 0.0, 0.0, 9.997, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (11)
CreateDynamicObject(709, 2013.0, -1241.7, 21.8, 0.0, 0.0, 9.992, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (12)
CreateDynamicObject(709, 2033.0, -1241.1, 21.8, 0.0, 0.0, 9.992, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (13)
CreateDynamicObject(709, 1991.3, -1240.8, 19.4, 0.0, 0.0, 9.992, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (14)
CreateDynamicObject(709, 1959.3, -1244.4, 18.9, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (15)
CreateDynamicObject(709, 1943.2, -1225.6, 18.9, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (17)
CreateDynamicObject(709, 1896.6, -1222.9, 15.7, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (18)
CreateDynamicObject(1509, 1884.1, -1162.0, 25.8, 0.0, 0.0, 264.0, 0, 0, -1, 6000.0, 250.0, -1); // object (DYN_WINE_3) (1)
CreateDynamicObject(1509, 1884.1, -1165.2, 25.8, 0.0, 0.0, 263.996, 0, 0, -1, 6000.0, 250.0, -1); // object (DYN_WINE_3) (2)
CreateDynamicObject(1509, 1884.1, -1168.2, 25.8, 0.0, 0.0, 263.996, 0, 0, -1, 6000.0, 250.0, -1); // object (DYN_WINE_3) (3)
CreateDynamicObject(1509, 1884.1, -1171.2, 25.8, 0.0, 0.0, 263.996, 0, 0, -1, 6000.0, 250.0, -1); // object (DYN_WINE_3) (4)
CreateDynamicObject(1509, 1884.1, -1174.2, 25.8, 0.0, 0.0, 263.996, 0, 0, -1, 6000.0, 250.0, -1); // object (DYN_WINE_3) (5)
CreateDynamicObject(2901, 1889.5, -1175.5, 25.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kmb_marijuana) (1)
CreateDynamicObject(2901, 1889.5, -1174.7, 25.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kmb_marijuana) (2)
CreateDynamicObject(2901, 1889.5, -1173.9, 25.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kmb_marijuana) (3)
CreateDynamicObject(2901, 1889.5, -1173.1, 25.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kmb_marijuana) (4)
CreateDynamicObject(2901, 1889.5, -1172.5, 25.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kmb_marijuana) (5)
CreateDynamicObject(2901, 1889.5, -1171.5, 25.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kmb_marijuana) (6)
CreateDynamicObject(2901, 1889.5, -1170.9, 25.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kmb_marijuana) (7)
CreateDynamicObject(2901, 1889.5, -1167.3, 25.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kmb_marijuana) (8)
CreateDynamicObject(2901, 1889.5, -1166.5, 25.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kmb_marijuana) (9)
CreateDynamicObject(2901, 1889.5, -1165.7, 25.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kmb_marijuana) (10)
CreateDynamicObject(2901, 1889.6, -1164.5, 25.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kmb_marijuana) (11)
CreateDynamicObject(2901, 1889.6, -1163.5, 25.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kmb_marijuana) (12)
CreateDynamicObject(2901, 1889.6, -1162.3, 25.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kmb_marijuana) (13)
CreateDynamicObject(2901, 1889.6, -1161.1, 25.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kmb_marijuana) (14)
CreateDynamicObject(3461, 1879.2, -1182.7, 41.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (tikitorch01_lvs) (3)
CreateDynamicObject(825, 1872.7, -1231.8, 17.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (70)
CreateDynamicObject(825, 1869.6, -1234.6, 16.7, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (71)
CreateDynamicObject(825, 1869.7, -1237.5, 16.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (72)
CreateDynamicObject(825, 1870.7, -1239.6, 15.7, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (73)
CreateDynamicObject(825, 1872.0, -1240.9, 15.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (74)
CreateDynamicObject(825, 1873.9, -1241.9, 15.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (75)
CreateDynamicObject(825, 1876.1, -1242.0, 15.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (76)
CreateDynamicObject(825, 1878.6, -1238.8, 15.7, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (77)
CreateDynamicObject(825, 1878.3, -1235.3, 16.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (78)
CreateDynamicObject(825, 1875.9, -1233.0, 16.5, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (79)
CreateDynamicObject(825, 1878.9, -1240.5, 15.5, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (80)
CreateDynamicObject(825, 1929.8, -1175.2, 22.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (81)
CreateDynamicObject(825, 1945.9, -1172.3, 21.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (genVEG_bushy) (82)
CreateDynamicObject(744, 1873.9, -1237.7, 13.6, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_scrub_rock4) (1)
CreateDynamicObject(744, 2044.6, -1157.9, 22.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_scrub_rock4) (2)
CreateDynamicObject(7096, 1885.5, -1182.6, 26.8, 0.0, 0.0, 180.0, 0, 0, -1, 6000.0, 250.0, -1); // object (vrockstairs) (1)
CreateDynamicObject(2064, 1880.4, -1161.6, 30.1, 29.0, 353.0, 313.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_FEILDGUN) (1)
CreateDynamicObject(2064, 1880.4, -1175.5, 30.1, 29.0, 0.0, 220.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_FEILDGUN) (2)
CreateDynamicObject(2064, 1880.4, -1167.9, 30.1, 28.998, 0.0, 270.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_FEILDGUN) (3)
CreateDynamicObject(2064, 1884.5, -1167.9, 31.0, 28.998, 0.0, 90.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_FEILDGUN) (4)
CreateDynamicObject(2064, 1884.30005, -1175.69995, 31.1, 29.0, 0.0, 130.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_FEILDGUN) (5)
CreateDynamicObject(2064, 1884.5, -1161.7, 31.0, 28.998, 0.0, 49.998, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_FEILDGUN) (6)
CreateDynamicObject(869, 2026.5, -1200.3, 20.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowerswee) (1)
CreateDynamicObject(869, 2026.5, -1196.3, 20.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowerswee) (2)
CreateDynamicObject(869, 2026.5, -1198.3, 20.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowerswee) (3)
CreateDynamicObject(869, 2026.6, -1202.3, 20.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowerswee) (4)
CreateDynamicObject(869, 2026.6, -1194.5, 20.9, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowerswee) (5)
CreateDynamicObject(869, 2026.7, -1192.5, 20.9, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowerswee) (6)
CreateDynamicObject(869, 2026.7, -1190.5, 21.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowerswee) (7)
CreateDynamicObject(869, 2029.0, -1202.5, 21.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowerswee) (8)
CreateDynamicObject(869, 2028.9, -1200.5, 21.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowerswee) (9)
CreateDynamicObject(869, 2028.9, -1198.5, 21.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowerswee) (10)
CreateDynamicObject(869, 2028.9, -1196.5, 21.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowerswee) (11)
CreateDynamicObject(869, 2029.0, -1194.5, 21.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowerswee) (12)
CreateDynamicObject(869, 2029.1, -1192.5, 21.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowerswee) (13)
CreateDynamicObject(869, 2029.1, -1190.5, 21.3, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowerswee) (14)
CreateDynamicObject(870, 1906.0, -1206.0, 19.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowers2wee) (1)
CreateDynamicObject(870, 1907.5, -1202.2, 19.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowers2wee) (2)
CreateDynamicObject(870, 1905.5, -1201.3, 19.3, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowers2wee) (3)
CreateDynamicObject(870, 1909.6, -1200.2, 19.4, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowers2wee) (4)
CreateDynamicObject(870, 1911.0, -1201.9, 19.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowers2wee) (5)
CreateDynamicObject(870, 1908.6, -1203.3, 19.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowers2wee) (6)
CreateDynamicObject(870, 1908.4, -1196.8, 20.3, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowers2wee) (7)
CreateDynamicObject(870, 1909.4, -1198.5, 19.9, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_Pflowers2wee) (8)
CreateDynamicObject(3409, 1937.8, -1171.4, 19.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (grassplant) (1)
CreateDynamicObject(3409, 1934.2, -1171.8, 20.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (grassplant) (2)
CreateDynamicObject(709, 2034.4, -1205.3, 21.4, 0.0, 0.0, 349.997, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (16)
CreateDynamicObject(709, 2035.0, -1185.8, 21.6, 0.0, 0.0, 349.997, 0, 0, -1, 6000.0, 250.0, -1); // object (sm_vegvbbigbrn) (19)


Projekt 2 : Marina (Porzucony, wersja v1.00, możecie edytować / dokończyć wg swojego uznania, macie moje pozwolenie)
https://imgur.com/a/UFQq63v
Kod: Zaznacz cały
// OnGameModeInit

AddStaticVehicleEx(530, 743.7002, -1480.0, 5.3, 90.0, 105, 88, 60); // vehicle (Forklift) (1)
CreateDynamicObject(8493, 732.2002, -1527.5, 14.0, 0.0, 0.0, 179.995, -1, 6000.0, 250.0, -1); // Statek (1a)
CreateDynamicObject(9159, 732.20001, -1527.2, 14.0, 0.0, 0.0, 179.995, -1, 6000.0, 250.0, -1); // Statek (1b)
CreateDynamicObject(8832, 722.90039, -1520.7998, -1.3, 0.0, 0.0, 92.0, -1, 6000.0, 250.0, -1); // Podest (1)
CreateDynamicObject(1224, 739.13379, -1476.915, 5.10083, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // Karton (1)
CreateDynamicObject(1224, 735.7002, -1476.9004, 5.1, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // Karton (2)
CreateDynamicObject(1224, 732.90039, -1476.9004, 5.1, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // Karton (3)
CreateDynamicObject(1224, 728.90039, -1477.0, 5.1, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // Karton (4)
CreateDynamicObject(1224, 725.5, -1477.0, 5.1, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // Karton (5)
CreateDynamicObject(1222, 720.2998, -1476.2998, 4.9, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // Beczka (1)
CreateDynamicObject(1222, 718.7002, -1476.2998, 4.9, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // Beczka (2)
CreateDynamicObject(1222, 717.09961, -1476.2998, 4.9, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // Beczka (3)
CreateDynamicObject(1222, 715.40039, -1476.2998, 4.9, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // Beczka (4)
CreateDynamicObject(3934, 725.79999, -1461.7, 21.2, 0.0, 0.0, 270.0, -1, 6000.0, 250.0, -1); // Helipad (1)
AddStaticVehicleEx(417, 725.90039, -1461.2002, 22.4, 180.0, 0, 0, 60); // Helikopter Leviathan (1)
CreateDynamicObject(8169, 737.40002, -1421.1, 12.5, 0.0, 0.0, 17.0, -1, 6000.0, 250.0, -1); // object (vgs_guardhseflr) (1)
CreateDynamicObject(8169, 744.20001, -1421.0601, 12.5, 0.0, 0.0, 16.996, -1, 6000.0, 250.0, -1); // object (vgs_guardhseflr) (2)
CreateDynamicObject(8169, 751.0, -1421.02, 12.5, 0.0, 0.0, 16.996, -1, 6000.0, 250.0, -1); // object (vgs_guardhseflr) (3)
CreateDynamicObject(8169, 757.79999, -1421.0, 12.5, 0.0, 0.0, 16.996, -1, 6000.0, 250.0, -1); // object (vgs_guardhseflr) (4)
CreateDynamicObject(8169, 730.59998, -1421.13, 12.5, 0.0, 0.0, 16.996, -1, 6000.0, 250.0, -1); // object (vgs_guardhseflr) (5)
CreateDynamicObject(8169, 723.79999, -1421.17, 12.5, 0.0, 0.0, 16.996, -1, 6000.0, 250.0, -1); // object (vgs_guardhseflr) (6)
CreateDynamicObject(8169, 719.20001, -1421.2, 12.5, 0.0, 0.0, 16.996, -1, 6000.0, 250.0, -1); // object (vgs_guardhseflr) (7)
AddStaticVehicleEx(530, 743.59998, -1484.9, 5.3, 90.0, 105, 88, 60); // vehicle (Forklift) (2)
AddStaticVehicleEx(530, 743.70001, -1482.5, 5.3, 90.0, 105, 88, 60); // vehicle (Forklift) (3)
CreateDynamicObject(1222, 713.70001, -1476.4, 4.91547, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // Beczka (5)
CreateDynamicObject(1222, 711.69995, -1476.3357, 4.92957, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // Beczka (6)
CreateDynamicObject(1222, 709.59998, -1476.2, 4.9, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // Beczka (7)
AddStaticVehicleEx(530, 701.20001, -1485.2, 5.3, 270.0, 105, 88, 60); // vehicle (Forklift) (4)
AddStaticVehicleEx(530, 701.20001, -1482.4, 5.3, 270.0, 105, 88, 60); // vehicle (Forklift) (6)
AddStaticVehicleEx(530, 701.20001, -1479.6, 5.3, 270.0, 105, 88, 60); // vehicle (Forklift) (8)
CreateDynamicObject(1271, 707.59998, -1473.2, 4.8, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (gunbox) (1)
CreateDynamicObject(1271, 706.79999, -1473.2, 4.8, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (gunbox) (2)
CreateDynamicObject(1271, 706.79999, -1473.2, 5.5, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (gunbox) (3)
CreateDynamicObject(1271, 707.59998, -1473.2, 5.5, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (gunbox) (4)
CreateDynamicObject(1271, 706.0, -1473.2, 4.8, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (gunbox) (5)
CreateDynamicObject(1271, 706.0, -1473.2, 5.5, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (gunbox) (6)
CreateDynamicObject(1271, 705.5, -1475.7, 4.8, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (gunbox) (7)
CreateDynamicObject(1271, 705.5, -1474.8, 4.8, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (gunbox) (8)
CreateDynamicObject(1271, 704.29999, -1474.8, 4.8, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (gunbox) (9)
CreateDynamicObject(1271, 703.40002, -1474.8, 4.8, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (gunbox) (10)
CreateDynamicObject(1271, 706.79999, -1474.7, 4.8, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (gunbox) (11)
CreateDynamicObject(1271, 707.59998, -1474.7, 4.8, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (gunbox) (12)


Projekt 3 : Red County (Stunt, wersja v1.06)
https://imgur.com/a/2ex0BNV
Kod: Zaznacz cały
// OnGameModeInit

CreateDynamicObject(3269, 2022.0, 78.0, 29.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (bonyrd_block1_) (1)
CreateDynamicObject(13638, 1915.0, 84.0, 33.0, 0.0, 0.0, 80.0, 0, 0, -1, 6000.0, 250.0, -1); // object (stunt1) (1)
CreateDynamicObject(13638, 1901.0, 90.0, 41.0, 0.0, 0.0, 349.997, 0, 0, -1, 6000.0, 250.0, -1); // object (stunt1) (2)
CreateDynamicObject(13638, 1891.0, 103.0, 49.0, 0.0, 0.0, 350.0, 0, 0, -1, 6000.0, 250.0, -1); // object (stunt1) (3)
CreateDynamicObject(13647, 1865.7998, 113.0, 54.7, 0.0, 0.0, 169.997, 0, 0, -1, 6000.0, 250.0, -1); // object (wall1) (1)
CreateDynamicObject(13590, 1809.2002, 167.0, 32.6, 355.995, 5.999, 79.997, 0, 0, -1, 6000.0, 250.0, -1); // object (kickbus04) (1)
CreateDynamicObject(13641, 1774.7, 137.8, 32.8, 0.0, 0.0, 155.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kickramp04) (2)
CreateDynamicObject(13647, 1827.7, 119.7, 54.7, 0.0, 0.0, 350.0, 0, 0, -1, 6000.0, 250.0, -1); // object (wall1) (2)
CreateDynamicObject(13638, 1805.6, 118.1, 49.1, 0.0, 0.0, 350.0, 0, 0, -1, 6000.0, 250.0, -1); // object (stunt1) (4)
CreateDynamicObject(13638, 1830.3, 98.2, 33.0, 0.0, 0.0, 80.0, 0, 0, -1, 6000.0, 250.0, -1); // object (stunt1) (5)
CreateDynamicObject(13638, 1815.7, 104.2, 41.0, 0.0, 0.0, 349.997, 0, 0, -1, 6000.0, 250.0, -1); // object (stunt1) (6)
CreateDynamicObject(13647, 1855.7, 203.10001, 29.8, 0.0, 5.0, 170.0, 0, 0, -1, 6000.0, 250.0, -1); // object (wall1) (3)
CreateDynamicObject(13647, 1856.2, 213.2, 28.1, 0.0, 5.0, 170.0, 0, 0, -1, 6000.0, 250.0, -1); // object (wall1) (4)
CreateDynamicObject(13647, 1856.5996, 223.2002, 26.7, 0.0, 4.999, 169.997, 0, 0, -1, 6000.0, 250.0, -1); // object (wall1) (5)
CreateDynamicObject(13648, 1817.8, 209.8, 26.4, 5.0, 0.0, 260.0, 0, 0, -1, 6000.0, 250.0, -1); // object (wall2) (1)
CreateDynamicObject(13648, 1818.3, 219.89999, 24.7, 5.0, 0.0, 260.0, 0, 0, -1, 6000.0, 250.0, -1); // object (wall2) (2)
CreateDynamicObject(13648, 1818.7998, 229.90039, 23.3, 4.999, 0.0, 259.997, 0, 0, -1, 6000.0, 250.0, -1); // object (wall2) (3)
AddStaticVehicleEx(406, 1756.0, 146.0, 34.0, 338.0, 245, 245, 60); // vehicle (Dumper) (1)
AddStaticVehicleEx(406, 1750.0, 148.0, 33.0, 338.0, 245, 245, 60); // vehicle (Dumper) (2)
AddStaticVehicleEx(406, 1744.0, 151.0, 33.0, 338.0, 245, 245, 60); // vehicle (Dumper) (3)
AddStaticVehicleEx(406, 1738.0, 153.0, 32.0, 338.0, 245, 245, 60); // vehicle (Dumper) (4)
AddStaticVehicleEx(406, 1732.0, 156.0, 32.0, 335.0, 245, 245, 60); // vehicle (Dumper) (5)
AddStaticVehicleEx(406, 1726.0, 158.0, 31.0, 338.0, 245, 245, 60); // vehicle (Dumper) (6)
AddStaticVehicleEx(406, 1720.0, 161.0, 31.0, 338.0, 245, 245, 60); // vehicle (Dumper) (7)
AddStaticVehicleEx(406, 1714.0, 163.0, 30.0, 338.0, 245, 245, 60); // vehicle (Dumper) (8)
AddStaticVehicleEx(406, 1708.0, 166.0, 30.0, 338.0, 245, 245, 60); // vehicle (Dumper) (9)
AddStaticVehicleEx(406, 1702.0, 169.0, 30.0, 338.0, 245, 245, 60); // vehicle (Dumper) (10)
AddStaticVehicleEx(522, 1979.0, 100.0, 29.2, 69.999, 132, 4, 60); // vehicle (NRG-500) (1)
AddStaticVehicleEx(522, 1978.0, 97.0, 29.1, 69.994, 132, 4, 60); // vehicle (NRG-500) (2)
AddStaticVehicleEx(522, 1977.0, 94.0, 29.0, 69.994, 132, 4, 60); // vehicle (NRG-500) (3)
AddStaticVehicleEx(522, 1976.0, 91.0, 29.0, 69.994, 132, 4, 60); // vehicle (NRG-500) (4)
AddStaticVehicleEx(522, 1975.0, 88.0, 29.0, 69.994, 132, 4, 60); // vehicle (NRG-500) (5)
AddStaticVehicleEx(522, 1974.0, 85.0, 29.0, 69.994, 132, 4, 60); // vehicle (NRG-500) (6)
AddStaticVehicleEx(522, 1973.0, 82.0, 29.0, 69.994, 132, 4, 60); // vehicle (NRG-500) (7)
AddStaticVehicleEx(522, 1972.0, 79.0, 29.0, 69.994, 132, 4, 60); // vehicle (NRG-500) (8)
CreateDynamicObject(720, 1988.0, 70.0, 28.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_largefurs01) (1)
CreateDynamicObject(720, 1980.0, 84.0, 28.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_largefurs01) (2)
CreateDynamicObject(720, 1997.0, 80.0, 29.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_largefurs01) (3)
CreateDynamicObject(720, 2001.0, 94.0, 29.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_largefurs01) (4)
CreateDynamicObject(720, 2010.0, 120.0, 29.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_largefurs01) (5)
CreateDynamicObject(720, 1873.0, 175.0, 33.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_largefurs01) (6)
CreateDynamicObject(720, 1885.0, 178.0, 35.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_largefurs01) (7)
CreateDynamicObject(720, 1882.0, 168.0, 34.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (veg_largefurs01) (8)
CreateDynamicObject(1712, 1920.1, 151.7, 36.3, 0.0, 0.0, 340.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_couch05) (1)
CreateDynamicObject(1712, 1922.2, 150.89999, 36.3, 0.0, 0.0, 339.999, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_couch05) (2)
CreateDynamicObject(1516, 1919.8, 149.0, 36.3, 0.0, 0.0, 340.0, 0, 0, -1, 6000.0, 250.0, -1); // object (DYN_TABLE_03) (1)
CreateDynamicObject(1516, 1920.9, 148.60001, 36.3, 0.0, 0.0, 339.999, 0, 0, -1, 6000.0, 250.0, -1); // object (DYN_TABLE_03) (2)
CreateDynamicObject(1516, 1922.0, 148.2, 36.3, 0.0, 0.0, 339.999, 0, 0, -1, 6000.0, 250.0, -1); // object (DYN_TABLE_03) (3)
CreateDynamicObject(1486, 1919.8, 149.10001, 37.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (DYN_BEER_1) (1)
CreateDynamicObject(1486, 1921.8, 148.2, 37.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (DYN_BEER_1) (3)
CreateDynamicObject(1486, 1922.2, 148.10001, 37.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (DYN_BEER_1) (4)
CreateDynamicObject(1486, 1920.1, 149.0, 37.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (DYN_BEER_1) (5)
AddStaticVehicleEx(411, 1972.0, 75.0, 29.0, 70.0, 34, 52, 60); // vehicle (Infernus) (1)
AddStaticVehicleEx(411, 1970.5, 71.0, 29.0, 69.994, 34, 52, 60); // vehicle (Infernus) (2)
AddStaticVehicleEx(411, 1979.0, 104.0, 30.0, 69.999, 114, 42, 60); // vehicle (Infernus) (3)
AddStaticVehicleEx(411, 1980.0, 108.0, 30.0, 69.994, 114, 42, 60); // vehicle (Infernus) (4)
CreateDynamicObject(3589, 1883.3, 74.6, 34.4, 0.0, 0.0, 349.997, 0, 0, -1, 6000.0, 250.0, -1); // object (compfukhouse3) (4)
CreateDynamicObject(1711, 1887.3, 79.4, 32.0, 0.0, 0.0, 170.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_chair01) (1)
CreateDynamicObject(1711, 1886.2, 79.6, 32.0, 0.0, 0.0, 169.997, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_chair01) (2)
CreateDynamicObject(1711, 1882.5, 80.4, 32.0, 0.0, 0.0, 169.997, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_chair01) (3)
CreateDynamicObject(1711, 1881.4, 80.6, 32.0, 0.0, 0.0, 169.997, 0, 0, -1, 6000.0, 250.0, -1); // object (kb_chair01) (4)
AddStaticVehicleEx(451, 1877.0, 79.59961, 32.4, 350.0, 157, 152, 60); // vehicle (Turismo) (1)
AddStaticVehicleEx(451, 1891.0, 77.1, 32.1, 349.997, 157, 152, 60); // vehicle (Turismo) (2)
CreateDynamicObject(1520, 1920.9, 148.60001, 36.9, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (DYN_WINE_BOUNCE) (1)
CreateDynamicObject(1544, 1920.0, 149.2, 36.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_BEER_B_1) (1)
CreateDynamicObject(1543, 1922.05, 148.3, 36.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CJ_BEER_B_2) (1)
CreateDynamicObject(13590, 1881.6, 121.9, 34.9, 358.0, 0.0, 80.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kickbus04) (3)
CreateDynamicObject(13590, 1876.2, 97.9, 33.5, 359.0, 358.0, 80.0, 0, 0, -1, 6000.0, 250.0, -1); // object (kickbus04) (4)
CreateDynamicObject(13647, 1779.6, 236.8, 20.5, 0.0, 4.999, 169.997, 0, 0, -1, 6000.0, 250.0, -1); // object (wall1) (6)
CreateDynamicObject(13647, 1779.9, 216.5, 24.6, 0.0, 4.999, 169.997, 0, 0, -1, 6000.0, 250.0, -1); // object (wall1) (7)
CreateDynamicObject(13647, 1779.8, 226.7, 22.6, 0.0, 4.999, 169.997, 0, 0, -1, 6000.0, 250.0, -1); // object (wall1) (8)
CreateDynamicObject(10770, 2013.2, -215.2, 40.2, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CARRIER_BRIDGE_SFSe) (1)
CreateDynamicObject(10771, 2009.9, -207.7, 7.0, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CARRIER_HULL_SFSe) (1)
CreateDynamicObject(3113, 1901.6, -207.7, 2.8, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CARRIER_DOOR_SFSE) (1)
CreateDynamicObject(3115, 1911.4, -207.7, 18.5, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CARRIER_LIFT1_SFSE) (1)
CreateDynamicObject(3114, 1953.1, -200.3, 18.2, 0.0, 0.0, 180.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CARRIER_LIFT2_SFSE) (2)
CreateDynamicObject(3113, 1953.3, -194.5, 10.4, 0.0, 15.0, 90.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CARRIER_DOOR_SFSE) (2)
CreateDynamicObject(3113, 2045.0, -195.89999, 11.1, 0.0, 17.0, 90.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CARRIER_DOOR_SFSE) (3)
CreateDynamicObject(3029, 2002.2, -194.7, 11.7, 0.0, 0.0, 90.0, 0, 0, -1, 6000.0, 250.0, -1); // object (cr1_door) (1)
CreateDynamicObject(3113, 2032.1, -220.89999, 8.9, 0.0, 13.0, 270.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CARRIER_DOOR_SFSE) (4)
CreateDynamicObject(3029, 2020.9, -209.7, 18.8, 0.0, 0.0, 90.0, 0, 0, -1, 6000.0, 250.0, -1); // object (cr1_door) (2)
CreateDynamicObject(2910, 1940.3, -304.79999, 3.9, 10.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (temp_road) (1)
CreateDynamicObject(2910, 1959.9, -304.79999, 3.9, 10.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (temp_road) (5)
AddStaticVehicleEx(520, 1987.0, -201.3, 20.7, 270.0, 0, 0, 60); // vehicle (Hydra) (3)
AddStaticVehicleEx(432, 1961.5, -203.3, 19.9, 180.0, 95, 10, 60); // vehicle (Rhino) (1)
AddStaticVehicleEx(432, 1953.5, -203.39999, 19.9, 180.0, 95, 10, 60); // vehicle (Rhino) (2)
AddStaticVehicleEx(432, 1945.5, -203.39999, 19.9, 180.0, 95, 10, 60); // vehicle (Rhino) (3)
AddStaticVehicleEx(432, 1937.5, -203.5, 19.9, 180.0, 95, 10, 60); // vehicle (Rhino) (4)
AddStaticVehicleEx(432, 1929.5, -203.5, 19.9, 180.0, 95, 10, 60); // vehicle (Rhino) (5)
AddStaticVehicleEx(432, 1969.5, -203.2, 19.9, 180.0, 95, 10, 60); // vehicle (Rhino) (6)
AddStaticVehicleEx(520, 2055.2, -214.89999, 20.7, 270.0, 0, 0, 60); // vehicle (Hydra) (5)
CreateDynamicObject(11237, 2010.0, -215.2, 38.1, 0.0, 0.0, 0.0, 0, 0, -1, 6000.0, 250.0, -1); // object (CARRIER_Bits_SFSe) (1)
CreateDynamicObject(3267, 2045.1, -214.2, 21.3, 0.0, 0.0, 270.0, 0, 0, -1, 6000.0, 250.0, -1); // object (mil_samsite) (1)
CreateDynamicObject(3267, 2045.1, -212.5, 21.3, 0.0, 0.0, 270.0, 0, 0, -1, 6000.0, 250.0, -1); // object (mil_samsite) (2)
CreateDynamicObject(3267, 2045.1, -215.89999, 21.3, 0.0, 0.0, 270.0, 0, 0, -1, 6000.0, 250.0, -1); // object (mil_samsite) (3)
CreateDynamicObject(13636, 1852.0996, 151.09961, 36.5, 6.0, 0.0, 170.0, 0, 0, -1, 6000.0, 250.0, -1); // object (logramps) (1)
CreateDynamicObject(13636, 1942.2, 67.8, 30.1, 357.0, 0.0, 260.0, 0, 0, -1, 6000.0, 250.0, -1); // object (logramps) (2)
CreateDynamicObject(8879, 1920.4, 144.89999, 41.4, 0.0, 0.0, 164.0, 0, 0, -1, 6000.0, 250.0, -1); // object (vgsEcnstrct08) (1)
CreateDynamicObject(8879, 1863.1, 178.0, 38.3, 0.0, 0.0, 163.998, 0, 0, -1, 6000.0, 250.0, -1); // object (vgsEcnstrct08) (2)
CreateDynamicObject(8879, 1831.8, 141.10001, 41.5, 0.0, 0.0, 163.998, 0, 0, -1, 6000.0, 250.0, -1); // object (vgsEcnstrct08) (3)
CreateDynamicObject(8879, 1832.4, 144.3, 41.2, 0.0, 0.0, 34.0, 0, 0, -1, 6000.0, 250.0, -1); // object (vgsEcnstrct08) (4)
CreateDynamicObject(8879, 1763.90002, 118.3, 38.4, 0.0, 0.0, 337.993, 0, 0, -1, 6000.0, 250.0, -1); // object (vgsEcnstrct08) (5)
CreateDynamicObject(8879, 1778.7, 148.7, 37.8, 0.0, 0.0, 153.989, 0, 0, -1, 6000.0, 250.0, -1); // object (vgsEcnstrct08) (6)
CreateDynamicObject(8879, 1895.1, 70.4, 37.4, 0.0, 0.0, 351.984, 0, 0, -1, 6000.0, 250.0, -1); // object (vgsEcnstrct08) (7)
CreateDynamicObject(8879, 1875.6, 73.7, 37.9, 0.0, 0.0, 351.98, 0, 0, -1, 6000.0, 250.0, -1); // object (vgsEcnstrct08) (8)
CreateDynamicObject(1226, 1971.8, 111.6, 32.9, 0.0, 0.0, 80.0, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (1)
CreateDynamicObject(1226, 1958.1, 115.9, 32.9, 0.0, 0.0, 79.997, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (2)
CreateDynamicObject(1226, 1940.4, 122.0, 35.0, 0.0, 0.0, 79.997, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (3)
CreateDynamicObject(1226, 1918.7, 129.89999, 37.7, 0.0, 0.0, 79.997, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (4)
CreateDynamicObject(1226, 1900.1, 136.39999, 39.1, 0.0, 0.0, 79.997, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (5)
CreateDynamicObject(1226, 1855.5, 165.2, 36.2, 0.0, 0.0, 79.997, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (6)
CreateDynamicObject(1226, 1814.2002, 175.09961, 34.6, 0.0, 0.0, 79.997, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (7)
CreateDynamicObject(8873, 1829.0, 174.0, 37.6, 0.0, 0.0, 259.999, 0, 0, -1, 6000.0, 250.0, -1); // object (vgsEcnstrct12) (4)
CreateDynamicObject(8873, 1768.5, 191.5, 32.7, 0.0, 0.0, 9.999, 0, 0, -1, 6000.0, 250.0, -1); // object (vgsEcnstrct12) (5)
CreateDynamicObject(8873, 1770.0, 159.8, 36.8, 0.0, 0.0, 89.998, 0, 0, -1, 6000.0, 250.0, -1); // object (vgsEcnstrct12) (6)
CreateDynamicObject(8873, 1758.7, 133.3, 37.4, 0.0, 0.0, 79.995, 0, 0, -1, 6000.0, 250.0, -1); // object (vgsEcnstrct12) (7)
CreateDynamicObject(1226, 1779.9, 182.89999, 32.0, 0.0, 0.0, 79.997, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (8)
CreateDynamicObject(1226, 1789.6, 180.7, 32.7, 0.0, 0.0, 79.997, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (9)
CreateDynamicObject(1226, 1801.4, 178.10001, 33.6, 0.0, 0.0, 79.997, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (10)
CreateDynamicObject(1226, 1807.3, 176.8, 34.1, 0.0, 0.0, 79.997, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (11)
CreateDynamicObject(1226, 1970.2, 66.6, 31.1, 0.0, 0.0, 359.997, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (12)
CreateDynamicObject(1226, 1957.9, 63.2, 30.4, 0.0, 0.0, 359.995, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (13)
CreateDynamicObject(1226, 1926.3, 69.4, 32.8, 0.0, 0.0, 260.0, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (15)
CreateDynamicObject(1226, 1912.6, 72.1, 33.9, 0.0, 0.0, 259.991, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (16)
CreateDynamicObject(1226, 1894.9, 75.6, 35.1, 0.0, 0.0, 260.0, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (17)
CreateDynamicObject(1226, 1867.6, 81.7, 35.7, 0.0, 0.0, 259.991, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (18)
CreateDynamicObject(1226, 1853.9, 84.8, 36.0, 0.0, 0.0, 259.991, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (19)
CreateDynamicObject(1226, 1838.3, 88.3, 36.3, 0.0, 0.0, 260.0, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (20)
CreateDynamicObject(1226, 1816.9, 93.3, 36.3, 0.0, 0.0, 260.0, 0, 0, -1, 6000.0, 250.0, -1); // object (lamppost3) (21)


Projekt 4 : Mała Baza na dachu w Los Santos (koło klubu, wersja v1.00)
https://imgur.com/a/hffd4OZ
Kod: Zaznacz cały
// OnGameModeInit

CreateDynamicObject(10831, 1762.6, -1790.8, 56.4, 0.0, 0.0, 90.0, -1, 6000.0, 250.0, -1); // object (drydock3_SFSe) (1)
CreateDynamicObject(12857, 1794.0, -1825.0996, 51.1, 0.0, 0.0, 330.0, -1, 6000.0, 250.0, -1); // object (CE_bridge02) (1)
CreateDynamicObject(1369, 1777.1, -1753.8, 52.1, 0.0, 0.0, 89.996, -1, 6000.0, 250.0, -1); // object (CJ_WHEELCHAIR1) (3)
AddStaticVehicleEx(528, 1754.3, -1801.0, 52.7, 270.0, 0, 0, 60); // vehicle (FBI Truck) (1)
AddStaticVehicleEx(528, 1754.1, -1795.0, 52.7, 270.0, 0, 0, 60); // vehicle (FBI Truck) (2)
AddStaticVehicleEx(528, 1754.0, -1789.0, 52.7, 270.0, 0, 0, 60); // vehicle (FBI Truck) (3)
AddStaticVehicleEx(528, 1753.9, -1783.0, 52.7, 270.0, 0, 0, 60); // vehicle (FBI Truck) (4)
CreateDynamicObject(2745, 1777.30005, -1774.69995, 52.7, 0.0, 0.0, 90.0, -1, 6000.0, 250.0, -1); // object (CJ_STAT_3) (1)
CreateDynamicObject(17697, 1769.4, -1756.3, 56.1, 0.0, 0.0, 89.995, -1, 6000.0, 250.0, -1); // object (carlshou1_LAe2) (2)
CreateDynamicObject(17925, 1769.0, -1755.9, 54.6, 0.0, 0.0, 90.0, -1, 6000.0, 250.0, -1); // object (carls_faux) (1)
CreateDynamicObject(3029, 1774.1, -1758.3, 52.8, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (cr1_door) (1)
CreateDynamicObject(2690, 1775.7, -1763.7, 52.4, 0.0, 0.0, 270.0, -1, 6000.0, 250.0, -1); // object (CJ_FIRE_EXT) (1)
CreateDynamicObject(3461, 1775.4, -1765.9, 53.0, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (tikitorch01_lvs) (1)
CreateDynamicObject(3461, 1775.3, -1746.9, 53.0, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (tikitorch01_lvs) (2)
CreateDynamicObject(11489, 1808.9, -1748.0, 51.5, 0.0, 0.0, 270.0, -1, 6000.0, 250.0, -1); // object (dam_statues) (1)
CreateDynamicObject(1369, 1777.1, -1761.8, 52.1, 0.0, 0.0, 89.995, -1, 6000.0, 250.0, -1); // object (CJ_WHEELCHAIR1) (4)
CreateDynamicObject(1245, 1785.2, -1845.8, 55.0, 0.0, 0.0, 60.0, -1, 6000.0, 250.0, -1); // object (newramp) (1)
CreateDynamicObject(1245, 1782.5996, -1844.2998, 55.0, 0.0, 0.0, 59.991, -1, 6000.0, 250.0, -1); // object (newramp) (2)
CreateDynamicObject(1245, 1780.0, -1842.8, 55.0, 0.0, 0.0, 60.0, -1, 6000.0, 250.0, -1); // object (newramp) (3)
AddStaticVehicleEx(522, 1778.3, -1804.9, 52.1, 270.0, 189, 190, 60); // vehicle (NRG-500) (1)
AddStaticVehicleEx(522, 1778.2, -1800.9, 52.1, 270.0, 189, 190, 60); // vehicle (NRG-500) (2)
AddStaticVehicleEx(522, 1778.2, -1796.9, 52.1, 270.0, 189, 190, 60); // vehicle (NRG-500) (3)
AddStaticVehicleEx(522, 1778.1, -1784.9, 52.1, 270.0, 189, 190, 60); // vehicle (NRG-500) (4)
AddStaticVehicleEx(522, 1778.1, -1780.9, 52.1, 270.0, 189, 190, 60); // vehicle (NRG-500) (5)
AddStaticVehicleEx(522, 1778.0, -1776.9, 52.1, 270.0, 189, 190, 60); // vehicle (NRG-500) (6)
CreateDynamicObject(1245, 1800.7, -1744.6, 52.0, 0.0, 0.0, 270.0, -1, 6000.0, 250.0, -1); // object (newramp) (4)
CreateDynamicObject(5152, 1748.2, -1774.5, 52.2, 0.0, 0.0, 180.0, -1, 6000.0, 250.0, -1); // object (stuntramp1_las2) (1)
CreateDynamicObject(5152, 1748.2, -1772.4, 52.2, 0.0, 0.0, 179.995, -1, 6000.0, 250.0, -1); // object (stuntramp1_las2) (2)
CreateDynamicObject(5152, 1748.2, -1770.3, 52.2, 0.0, 0.0, 179.995, -1, 6000.0, 250.0, -1); // object (stuntramp1_las2) (3)
CreateDynamicObject(5152, 1748.2, -1768.2, 52.2, 0.0, 0.0, 179.995, -1, 6000.0, 250.0, -1); // object (stuntramp1_las2) (4)
CreateDynamicObject(5152, 1748.2, -1766.1, 52.2, 0.0, 0.0, 179.995, -1, 6000.0, 250.0, -1); // object (stuntramp1_las2) (5)
CreateDynamicObject(2985, 1776.9, -1760.3, 51.5, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (minigun_base) (1)
CreateDynamicObject(2985, 1776.9, -1752.5, 51.5, 0.0, 0.0, 0.0, -1, 6000.0, 250.0, -1); // object (minigun_base) (2)
AddStaticVehicleEx(426, 1773.2, -1800.8, 52.3, 0.0, 124, 28, 60); // vehicle (Premier) (1)
AddStaticVehicleEx(426, 1769.2, -1800.8, 52.3, 0.0, 124, 28, 60); // vehicle (Premier) (2)
AddStaticVehicleEx(426, 1772.9, -1780.9, 52.3, 179.996, 124, 28, 60); // vehicle (Premier) (3)
AddStaticVehicleEx(426, 1766.9, -1781.0, 52.3, 179.995, 124, 28, 60); // vehicle (Premier) (4)
CreateDynamicObject(12857, 1793.2, -1727.0, 49.0, 0.0, 0.0, 30.004, -1, 6000.0, 250.0, -1); // object (CE_bridge02) (3)
CreateDynamicObject(1245, 1788.6, -1709.2, 52.9, 0.0, 0.0, 299.995, -1, 6000.0, 250.0, -1); // object (newramp) (8)
CreateDynamicObject(1245, 1786.0, -1710.6, 52.9, 0.0, 0.0, 299.993, -1, 6000.0, 250.0, -1); // object (newramp) (9)
CreateDynamicObject(1245, 1783.4, -1712.0, 52.9, 0.0, 0.0, 299.993, -1, 6000.0, 250.0, -1); // object (newramp) (10)
CreateDynamicObject(1245, 1803.7, -1744.6, 52.0, 0.0, 0.0, 270.0, -1, 6000.0, 250.0, -1); // object (newramp) (11)
CreateDynamicObject(1245, 1802.8, -1805.5, 52.0, 0.0, 0.0, 89.991, -1, 6000.0, 250.0, -1); // object (newramp) (13)
CreateDynamicObject(1245, 1799.9, -1805.5, 52.0, 0.0, 0.0, 89.989, -1, 6000.0, 250.0, -1); // object (newramp) (14)


Używałem streamer pluginu i wszystko u mnie działa i było to widać.
//----------------------------------------------------------------------
Drugi pomysł : System Driftu
Nie trzeba chyba objaśniać co i jak po prostu : driftujesz, zdobywasz punkty driftu (0.0001% idzie na respekt, 0.01% idzie na $ (kasę)).
To tyle.
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Jevil
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Re: 2 Propozycje na serwer

Postprzez CarboniK » 18 sty 2019, o 21:38

Obiekty na tak, chociaż sprawdziłem tylko pierwsze, zaraz wkleje do mapki resztę i mogę ocenić
System driftu zdecydowanie na nie

EDIT:
Tylko pierwsze i drugie obiekty według mnie by się nadawały na PPS, 3 i 4 raczej nie pasują.
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Re: 2 Propozycje na serwer

Postprzez BlackoN » 19 sty 2019, o 09:55

Mi się niestety żadne obiekty nie podobają. Glen Park przekombinowany i traci swój gangowy klimat, Marina jest niedokończona więc to ją imo dyskwalifikuje, stunt zaśmieca teren i jest nierealistycznie zbudowany, a baza jest zbędna jako iż jest wiele baz gangów.

System driftu też na nie.
Bl4ck > BlacK > BlacKListeD > BlackoN

Czerwiec 2011 - user
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Gdzieś tam w tle jeszcze raz było gZe, RPPS, OPPS, MPPS.
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